Tieteellinen julkaiseminen ~ n. 25 artikkelia Human-Technology Interaction- foorumeilla

Olen julkaissut matkan varrella n. 25 tieteellistä artikkelia, erityisesti hyvinvointiteknologioiden alueella human-technology interaction -konferensseissa. Alla muutamia omasta mielestäni mielenkiintoisimpia julkaisujani.


  • Ahtinen, A., Andrejeff, E., Harris, C. & Väänänen, K. (2017). Let’s Walk at Work – Persuasion through the Brainwolk Walking Meeting App. In Proceedings of the AcademicMindtrek’17, ACM.
  • Ahtinen, A., Andrejeff, E., Vuolle, M. & Väänänen, K. (2016, October). Walk as You Work – User Study and Design Implications for Mobile Walking Meetings. In Proceedings of the 12th Nordic Conference on Human-Computer Interaction, ACM.
  • Ahtinen, A., Andrejeff, E., & Väänänen, K. (2016). Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work. In Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 307-309. ACM.
  • Ahtinen, A. Mobile Applications to Support Physical Exercise-Motivational Factors and Design Strategies. Ph.D. Dissertation. Tampere University of Technology. Publication: 1318 (2015).
  • Ahtinen, A., Poutanen, J., Vuolle, M. et al. Experience-Driven Design of Ambiences for Future Pop Up Workspaces. In Proceedings of Ambient Intelligence 2015, 296-312.
  • Ahtinen, A., Mattila, E., Välkkynen, P., et al. (2013). Mobile mental wellness training for stress management: feasibility and design implications based on a one-month field study. JMIR mHealth and uHealth, 1(2), e11.
  • Ahtinen, A., Isomursu, M., Ramiah, S., & Blom, J. (2013). Advise, acknowledge, grow and engage: Design principles for a mobile wellness application to support physical activity. International Journal of Mobile Human Computer Interaction (IJMHCI), 5(4), 20-55.
  • Ahtinen, A., Huuskonen, P., & Häkkilä, J. (2010). Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (pp. 3-12). ACM.
  • Ahtinen, A., Mattila, E., Väätänen, A., Hynninen, L., Salminen, J., Koskinen, E., & Laine, K. (2009). User experiences of mobile wellness applications in health promotion: User study of Wellness Diary, Mobile Coach and SelfRelax. In Pervasive Computing Technologies for Healthcare, 2009. PervasiveHealth 2009. 3rd International Conference on (pp. 1-8). IEEE.
  • Ahtinen, A., Isomursu, M., Mukhtar, M., Mäntyjärvi, J., Häkkilä, J., & Blom, J. (2009). Designing social features for mobile and ubiquitous wellness applications. In Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia (p. 12). ACM.
  • Ahtinen, A., Isomursu, M., Huhtala, Y., Kaasinen, J., Salminen, J., & Häkkilä, J. (2008). Tracking outdoor sports–user experience perspective. In Ambient intelligence (pp. 192-209). Springer Berlin Heidelberg.
  • Ahtinen, A., Ramiah, S., Blom, J., & Isomursu, M. (2008). Design of mobile wellness applications: identifying cross-cultural factors. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat (pp. 164-171). ACM.
  • Ahtinen, A., Mäntyjärvi, J., & Häkkilä, J. (2008). Using heart rate monitors for personal wellness-The user experience perspective. In Engineering in Medicine and Biology Society, 2008. EMBS 2008. 30th Annual International Conference of the IEEE (pp. 1591-1597). IEEE.


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